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Also the prices and supply should be worked out to better suit the market. I'll be stuck in 12 months when it doesnt do all that hot, but if I had SLI, I'm sure that in 12 months Nvidia will catch up on support for current and future games.
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SLI (in my mind) was touted as build now, expand later when costs are down and you need the performance for a now dated system. If you can spend that sort of cash on introduction, you can spend cash on the functional replacement. However, with that level of enthusiasm, I'll bet they are mildly miffed at it rather than totally pissed off. The persons who are able to spend that kind of money arent as lucky. However, I'm fortunate that my finances do not allow me to spend that kind of money at this point in time. I _absolutely lust_ over a high-end SLI rig with all the bells and whistles. However, PR is a nasty thing and Nvidia has sucked me in, hook line and sinker. With bleeding edge technology you must be prepared for the limitations at the point of introduction. On one hand, they should have expected "b)" at this point. I have mixed feelings for enthusiasts who have already put a great deal of cash into their setups so far. My "c)" reason will happen once the bleeding edge stuff slows down and prices and supply stabilize. If Nvidia lags behind 3-6 months on newly released games, I will have second thoughts about that solution.
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I will judge my "b)" once the technology has matured and mobo manufacturers get bugs worked out, Nvidia to generate profiles for current games and judge their speed at which games get added into the SLI scheme of things. I did go s754 2 months ago because my "a)" was not satisfied.
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I've never bought bleeding edge for the listed reasons. I'm not disuaded from considering SLI in the current year. This gives me time toĪ) judge the need for such a setup -Will my games benefit?ī) allow for the bugs to get worked out - Mobo and NVidiaĬ) prepare for the cost - Mobo and graphics cards are still enthusiast-level pricing Purchase s754 now and in 1 year do the s939/SLI thingy. My plan on the whole SLI thing was as follows: Return to Castle Wolfenstein: Enemy TerritoryĬolin McRae Ralley 4 <- nVidia typo of 'Rally' I have coded a basic editor to allow people to add new profiles and modify existing profiles, but I just need to clear up the SLI mode before I release it - presuming that my assumptions are correct and this does relate to SLI What I was wondering is if anyone knows why there are so many values for the multi rendering mode, when there are only logically three modes of SLI? I went though the file and organised the games under the rendering mode that they use. I'm guessing that this is what rendering mode SLI uses for a particular exe. I looked in this file and it contained definitions for a number of games, including something called 'multichip_rendering_mode'.
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I was looking though the files included with the nVidia driver and came across one called nvapps.xml. Please be merciful as I am wearing cotton and nylon. SLI is more of an interesting technology concept than a currently feasible profit maker for ATI and nVidia in the OEM market, where they make thier margins.Īgain just my 1.9999 cents. This is because that is where it will see the biggest profit return on the tiny segment of its total sales: us, the enthusiast market. What I am saying here is that Nvida will likely invest only enough time to keep the very most popularly BENCHMARKED (esp.) and played games under its SLI wing. Which gives you the bigger bragging rights, extra FPS for your sys in D3/HL2/FC or in Super Bass Fishing 7? nVidia is catering toward the overly loud part of the market that we include ourselves in. Remember SLI is a completely Enthusiast type of endeavor as it stands now. Mobo manufacturers are going to throw out 2-8 (guess) boards per mainstream chipset, and 1 or less of these will be SLI capable because they will probably be 2% or less of the total chipset demand. My reason is this: SLI is not going to amount to jack shit of their profits. I don't think Nvidia is really going to spend as much time and effort as it would take for them to make their SLI work well everywhere.
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